What programs do you recomend for doing 2d pixel art for a 2D skeleton?

Godot Version 4.6

Hi there, I’m trying to make my own custom pixel art for a 2D shooter, with the guns pointing in the mouse direction, however there are a lot of programs for making pixel art. Since the game I’ve planed requires a lot of precise movement in the player character, both in gameplay and in animations I think that the skeleton 2D is the way to go. That been said, what are your recommended programs (apps, web pages, etc.) for making pixel art for Godot?

I found Aseprite pretty good.

That said, I prefer to do my pixelart or any 2D art in Blender. Basically create a 3D model, then render in 2D. You can lower the render resolution and tinker with other settings so the end-result looks like pixel art (there are also addons that automate this).

The benefit of the 3D to 2D method is that it’s easier to make edits, or to render the same character/sprite in different poses or from different angles. I also find 3D design easier than 2D drawing, personally.

For a few days I’m evaluating PixiEditor.
It’s free and Open Source, they sell additional extensions. But all basic tools are there. It handles vector and pixel art. It has a node system for generative art.

There is one technique he is using, that I want to test sometime. UV Mapped pixel values in 2D. Not really skeleton based, maybe somewhat a hybrid.

It’s nice software so far what I have seen. Was using Aseprite before, too, but got some issues under Linux with it over steam (should be somehow fixable). But I’m impressed with PixiEditor, maybe I’ll switch.

I use Pixelorama, cant go wrong with free and open source :slight_smile: