I already went through what the documentation says, the problem is precisely that it is not working as it should be. Paraphrasing the documentation, my problem would be: the plugin was not packaged correctly. So, what can I do now?
So, what do I do? Do I download the latest version? And what do I do with the one I already had? Do I uninstall it? Or can both coexist?
Sometimes, when you download the latest version, the tutorials you’re looking for suddenly become somewhat outdated and useless, and that happened to me a lot with Blender
What do you mean now? If different versions of Godot, they coexist just fine. I have 7 of them now (from Godot 3.6 to 4.5 dev4) and they don’t interfere with each other.
Resave all scenes and assets to use UIDs. Starting with Godot 4.4, scenes and assets use UIDs to reference scripts and shaders. Updates are applied to the next save of each scene/asset. To save time, this tool can open and save each of these files. Depending on the size of the project, this may take several minutes. Restart and Refresh Cancel More Information
But the most common problem I’ve had is that it says that such parameter is never used, and even when I fix it and it doesn’t warn you about that, when running and just when everything could start working, the execution window closes, without showing in the debugger console any trace of having written something as simple as print(“hello world”)