I’m using Godot 4.2.1
So I’ve been following this slightly outdated tutorial. I’d use a more up to date version but there doesn’t seem to be any. And admittedly I’m not smart enough to just figure something like this out by myself.
I didn’t have any major issue up until it used add_triangle_fan(), which upon looking it up seems to have been removed outright. I tried figuring out how to come up with a workaround, but the farthest I got by myself was generating a square with ArrayMesh.