Godot Version
4.1.3-stable
Question
I have what I thought should be a simple line of code, but I’m getting the error “Expected closing “)” after call arguments” on it. Here’s the code:
var lambda_filter = func(tile_type):
return isAdjacencyValid(tile_options : Array[TileType], tile_type, adjacent_tile)
The error is after the first ‘T’ character in [TileType]
Here’s the code around it, if it’s needed:
func update_from_adjacent(tile_map : Array[Array], tile_options : Array[TileType], adjacent_tile: Tile):
var update_propagation_required = false
# update the tile data here
print("Updating Tile: " + str(position) + " from: " + str(adjacent_tile.position))
var starting_length = tile_types.size()
var lambda_filter = func(tile_type):
return isAdjacencyValid(tile_options : Array[TileType], tile_type, adjacent_tile)
tile_types.filter(lambda_filter)
if(tile_types.size() != starting_length):
update_propagation_required = true
# propagate updates to bordering tiles
if(update_propagation_required):
update_adjacent_tiles(tile_map)
# if there is only one more possible type, the tile is fully collapsed, so it is marked as collapsed
if(tile_types.size() == 1):
collapsed = true
What’s causing this error, and how do I fix it? I’ve used the identical syntax in many other functions in this project, and it hasn’t had this error there. The only difference I can think of is that this is a lambda function, but I don’t know why that would cause this with my current knowledge.