Godot Version
Godot 4.3.stable
Question
I am currently making a 2D top down game, and in combat you will be in a box, dodging enemy projecitles and attacks. Currently, I have written down the coordinates of the sides of the box and when I spawn a projectile I say "Spawn_arrow(430, 55) with the parameters being the x and y axis respectively. I have thought about other ways to do this becuase this does seem tedious, but so far I havent found a better way do this, so I wanna ask around if maybe I am missing the best way to do this.
Thank you guys