Godot Version
4.6
Question
I came across this error sometimes:
ERROR: Parent node is busy setting up children, `add_child()` failed. Consider using `add_child.call_deferred(child)` instead.
In _ready() function during project start running, add_child alone will fail, so call_deferred has to be used.
So should call_deferred be used everywhere? When to use and when to not use it to ensure the game will not have any issue?