Which camera system should i use for a Silent Hill 1 style game?

Godot Version

Godot 4.2.1

Question

Hi Everyone! I’m getting started in Game development and i want to make horror games.
I’m currently trying to make a Silent Hill style survival horror, and i’m not sure of what is the most efficient way to use the camera.
I have two options:
1- Use multiple cameras, that will be “make current” by an area3d.
2-Use one single camera, that will change location and variables (such as following the player movement or staying still)
What do you think? What is the Best/most efficient system?

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