Godot Version
4.3
Question
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Why am I getting these errors in my code?:
extends Control
onready var nickname_input = $LineEdit
onready var confirm_button = $Button
func _ready():
confirm_button.connect(“pressed”, self, “_on_confirm_button_pressed”)
func _on_confirm_button_pressed():
var nickname = nickname_input.text
if nickname.strip_edges() == "":
print("Никнейм не может быть пустым!")
return
Global.player_nickname = nickname
get_tree().change_scene("res://GameScene.tscn")