Godot Version
4.2.1 Mono
Question
I’m using breakpoints to try and debug an issue where my particle shader spawns in the wrong position during certain actions, but instead I’ve discovered that particle shaders… run during breakpoints? I thought all code execution was paused, so I found this super curious.
Is this a “feature” or a bug? Mostly I just want to know more about it so I can debug properly.