Godot Version
Godot 4.5
Question
as you see the video, the enemy starts jittering, as if it's stuck looping to adjacent path points? at least that's what it looks like to me.
the issue can be recreated by doing the exact same thing and always happens in that exact corner
here’s the enemy’s NavigationAgent properties in the inspector:
nothing is changed except for the path desired distance, because at the default value (10px) and even lower values such as 5 or even 2, a similar jittering happens but in a different area, setting it to 0.1 is by far the most smooth experience compared to setting it anything higher
