Godot Version
4.6.2
Question
I was trying to get a node to constantly teleport next to another node. This runs without errors but has no effect:
extends "res://character_body_2d.gd"
@onready var abstract_mob: CharacterBody2D = $".."
func process(_delta: float) -> void:
global_position.y = abstract_mob.global_position.y
global_position.x = abstract_mob.global_position.x - 16