Hello everyone,
I’m working on an inventory system for my RPG in Godot 4.4.1 using GDScript. My Inventory
class (extends Resource
) has an array of InventorySlot
resources, which I initialize with 15 slots. However, when I call the insert
function, slots.size()
prints 0
, even though I expect it to be 15
.
Code
inventory.gd
extends Resource
class_name Inventory
signal updated
@export var slots: Array[InventorySlot]
func insert(item: InventoryItem):
for i in range(slots.size()):
if !slots[i]:
slots[i].item = item
break
print_debug(slots.size())
updated.emit()
inventorySlot.gd
extends Resource
class_name InventorySlot
@export var item: InventoryItem
@export var amount: int