Why Voxel Game Demo have only a single Node that is also a UI - Main Menu?

I have zero experience with games or voxels.

Godot Version

4.4

Question

I opened Voxel Game Demo today and I find it weird that there are no nodes representing voxel terrain or voxel world. All I see is Main Menu node and bunch of scripts. It’s all alright I get it how it may work. The problem is, I’m a visually judging person and it feels like the Demo project is not showing the potential of engine and editor. Demo feels lacking visually as far as the Godot editor potential goes.

Why Voxel Game Demo have only a single Node that is also a UI - Main Menu?
Shouldn’t it have at least a few more nodes like custom-made node for VoxelWorld3D, VoxelTerrain3D or something like that? I doubt that such Demo should consist mostly off scripts and a Main Menu UI Node. It’s just weird.

You are in a 2D scene with a 3D view, you won’t see anything in the 3D view because it’s a 2D scene. Change the view to 2D and you’ll see the main menu.

Un-collapse the MainMenu node to see its children. It’s collapsed.

The demo has multiple scenes, the default one, main_menu.tscn is the only open one.

The purpose of the demo is to show you how to create a voxel world using code so you won’t see a lot of 3D nodes being used.

No, you should not be using built-in scripts by default.

If you are new to godot I recommend you to read the introduction here Introduction — Godot Engine (stable) documentation in English

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