Also, one time you’re spelling “wall 1” and then second time “walll 1”, which makes a difference for the engine. Make sure you’re spelling it correctly.
Also, this piece of code I think you meant to be checking if ray cast hit the wall?
All it does currently is checking if you have a “walll 1” node in the scene.
if $“walll 1”:
print(hit.name)
You need to do a comparison to make this make sense. E.g.