Y sort on added child node not sorting with parent node

Godot Version

4.2.1 stable

Question

I am generating a dungeon with the walker method and wanted to add some other room scenes as I go. I started with the starting room but ran into a bug right away. For some reason the Y-sort doesn’t work right across scenes? I spawn a player in the starting room and then to try to figure out what was going on I spawned a second player in the base scene because they both work fine within their own scenes.

  • Red scene is added scene, one player works as intended, while other doesn’t- only within their own scene

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Nvm, solved it, I didn’t have the rooms tilemap y sorted so everyroom that i loaded wasn’t y sorted with the rest of the generation but continued to be y sorted in itself…