Is it possible to access text that has been printed to Godot’s output panel via the print function? I am trying to create a label that will automatically display printed text in-game by directly accessing this output panel that is usually independent of the game itself.
tbh I would think about creating a custom print method inside of an autoload.
That way you could potentially execute something like Global.logPrint("Hello")
Which will go into
Thank you. I assumed there wasn’t a way to access the Terminal Output, so I will likely end up using a similar solution via static functions and variables.