BipBop
1
extends Node2D
@export var area: Area2D
@export var map: TileMap
func _ready():
area.body_shape_entered.connect(area_entered)
func area_entered(_body_rid: RID, _body: Node2D, _body_shape_index: int, _local_shape_index: int):
map.erase_cell(0,map.get_coords_for_body_rid(_body_rid))
I found this here:
P.S.
For this you must set collisions to your tiles in tileset editor.
3 Likes
Hi there, thanks for posting a tip!
You can put the code between ```
lines like this:
```gdscript
func _ready():
print("hello world")
```
That will correctly format the code in the forum, so it looks like this:
func _ready():
print("hello world")
2 Likes