Godot Version
4.6.2 stable mono
Hello everyone. I’m currently working on a 2d game where player can go from the main tilemap to a tilemap layer located in Parallax2D
layer, to create a fake 3D depth effect. The problem I’m facing is that I do not know how to enable or disable collisions of all possibles physics bodies and area2Ds that are child of the depth layer, so that I do not interact with them when player stands on the main layer.
In 3D depth is “automatic”, but how can I achieve such results in 2D ?!
Here are the examples :
Mario → Mario Wonder
Donkey Kong → Donkey Kong Country Returns Wii