Godot Version
Godot 4.2.2
Question
Programming Physics
I wanted to make a puzzle game where you have to launch boxes in specific places to activate things, and my problem is that very often, the box will fall with a strange rotation, causing it to get stuck.
What I was thinking is a script that makes the box slowly slide into place, allowing it to enter holes even when initially it is tilted.
I have no idea in where to start to fix this, also the “lock rotation” thing is not an option, I need the boxes to be able to rotate.
Any help is appreciated, thanks in advance