Godot Version
v4.3.beta2.official [b75f0485b]
Question
How can I pass custom shader information to the render pipeline in order to mask objects.
I want to create different effects that require objects to be masked, for convenience I would like to use Compositor Effects for that:
- Implement high contrast mode, where different items are colored depending on type (background white, character blue, interactives yellow)
- Implement blur effect, but only on a region of the image
- Implement flares around lights (the compositor needs to know what pixels are lights)
Apparently shaders don’t allow for custom output.
Example of High Contrast mode
Thanks!