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How to create object masks to use in Compositor Effects
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Particle sub-emitter question
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Setting GPUParticles3D direction during game
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How to understand the matrix part of this gdshader
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It is possible to check occlusion between a node and the camera with the DEPTH_TEXTURE?
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442
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CPU Particle resets every time 'amount' is changed
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Am I doing something wrong with the SpotLight3D, or is it a limitation of Godot?
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How to spin or rotate particles over time (GPUParticles3D)
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