Edition
4.3
Question
Hello Im trying to make a top down 2D game kind like the old Zelda games and I’m trying to find a way for an enemy in the game to find the position of a tile with a collision shape.
4.3
Hello Im trying to make a top down 2D game kind like the old Zelda games and I’m trying to find a way for an enemy in the game to find the position of a tile with a collision shape.
I use Raycasts to give the enemies in my game information about obstacles.
This article gives an overview on how it can be done:
Summary of all the above - you shoot raycasts in multiple directions and see what they collide with. With that information you make decisions about what path you take.
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