How to synchronize Multiplayer world

Godot Version

v4.4.1

Question

Hi everyone. Most tutorial on YouTube go about synchronizing input, position, and so on. Most of them take as starting plate a “world” scene in which the peer is spawned-in.

How would you go about spawning a peer in a world you have no info about, let’s say a world that is procedurally generated (for example) to which you connect straight from your starting menu. This world is populated by items and mobs that must also be synchronized.

Use a MultiplayerSpawner to synchronize the spawning of objects, players and procedurally generated content alike

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