I also notice when using physics collision with tiles, the player can still detect tile on walls even I used is_on_floor condition but walls are detected as floors. I’ve completely forgotten about the use of Vector2.DOWN and other evals on this because the new version wouldn’t let me know more about this where I can change If only I can change the move_and_slide’s direction like this one how can i reverse "is_on_floor"
Not new to Godot I’ve been using this since 2019. I wonder what happen to my Godot account have they deleted it? I just came back 3-4 years later and I have to register it again. So sad to see my data gone.