Godot Version
4.4.1
Question
` Hi!
I’m creating a map using TileMapLayer, and I’m having trouble with baking the navigation mesh.
As you can see in the attached image, there are strange holes in the navmesh with a very specific pattern.
There are no obstacles in that area — it should be fully walkable.
Real obstacles like acid lakes and piles of skulls are detected correctly, so it’s not a general bake issue.
Do you have any idea what might be causing this?
`