Godot Version
Godot 4.2
Question
Is it possible to program tilemap layers to make it so that for example a layer could hold variables that other nodes and scripts could use?
Is it also possible to connect a physics layer to a signal? I am asking to detect if I can see if nodes collide with the tilemap. Also to program walls without using the if collide with walls thing.
I don’t think I have any more information for my questions, I am also going to post these questions in reddit and if I get an answer there that is not here, I will post it here. (Reddit posting broken rn, will update later)