Hey folks! I’d like to sample the vertex colors as a screen space texture, similar to hint_depth_texture and hint_normal_roughness_texture, and use it in a shader.
How can I best go about doing this? I wasn’t sure where to start
I’m creating my own outline shader using the Depth and Normal textures, but I also want to include vertex colors. This way I can have very precise control over where the edges get drawn.
Similar to this: https://linework.ameye.dev/section-map/