
Here’s also my free toon shader: https://binbun3d.itch.io/godot-ultimate-toon-shader
Features
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Tinting shadows.
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Customizable shadows with steps and smoothing between them!
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Patterns based on grayscale textures.
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Local Screen UV. The pattern will always face the camera, but still scales based on distance, meaning far away objects won’t look weird. (Options for mapping patterns based on UVs and Screen UV are also available)
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Customizable rim light.
Here’s an example of the local screen uv thing (First is local screen uv so it scales with the object and second is screen uv which scales with the viewport):

Shadow tinting:

