Ultimate Toon Shader (CC0)

edge

Here’s also my free toon shader: https://binbun3d.itch.io/godot-ultimate-toon-shader

Features

  • Tinting shadows.

  • Customizable shadows with steps and smoothing between them!

  • Patterns based on grayscale textures.

  • Local Screen UV. The pattern will always face the camera, but still scales based on distance, meaning far away objects won’t look weird. (Options for mapping patterns based on UVs and Screen UV are also available)

  • Customizable rim light.

Here’s an example of the local screen uv thing (First is local screen uv so it scales with the object and second is screen uv which scales with the viewport):

mapping

Shadow tinting:

colors

5 Likes

Nice shader, really cool stuff.

This can be used for so many projects, its great to see many talented people on this forum

1 Like

Thank you very much!

1 Like

I was just thinking it would be radical to have something like this, i wish that some of the 3d cartoon style games made by big companies would use something like this

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dither

Here’s it using a dithering style texture for the pattern