Godot Version
4.2.2
Question
I’m wanting to accomplish a unique collision. I’m providing a sample image to better explain it.
I have an item Rigidbody moving in a TileMap world. The TileMap has 2 Physic Layers called “main” and “background”. The items will always collide with the “main” regardless of the direction, the “background” layer is more challenging. The item can be thrown, and when it is thrown it cannot collide with the TileMap horizontally (2), and cannot collide with the TileMap going up (3), but it does collide when going down (1). I tried my best illustrate that items 2 and 3 can pass through the “background”, and item 1 cannot pass through the “background”.
I appreciate any feedback, tips, etc. Thanks for your time