Baking Rect Offset Not Working As Expected
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4
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32
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August 3, 2024
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How do I optimize my NavMeshing?
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3
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156
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August 2, 2024
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Procedural navigation polygon with tilemap
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1
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107
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August 1, 2024
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How to get the right coordinates of a target?
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1
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26
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July 31, 2024
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NavigationAgent2D - Where is the (TileMap) data source?
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4
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41
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July 30, 2024
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Navigation doesn't choose shortest route
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2
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133
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July 30, 2024
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Issue with my Companion AI behavior. Is there a better way to code this?
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0
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39
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July 19, 2024
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Godot NavigationAgent path never changes?
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0
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30
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July 18, 2024
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Connect NavigationMesh without overlap NavigationRegion
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2
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77
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July 16, 2024
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AI jumping down a ledge
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1
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47
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July 9, 2024
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Enemy reaches players position then stops
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2
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91
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June 27, 2024
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Object floats in air using NavigationAgent3D
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2
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177
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June 25, 2024
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Make NavigationAgent3D move around Static3D bodies?
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8
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95
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June 25, 2024
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Problems with NavigationAgent3D
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2
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217
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June 20, 2024
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Sometimes NPC's go around obstacles, sometimes the pathfinding tries to go through them
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16
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1233
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June 15, 2024
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Looking for hints about 2D navigation mesh structure
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2
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81
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June 8, 2024
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Vehiclebody look_at is backwards
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4
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218
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June 4, 2024
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Strange navigation agent behaviour
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5
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495
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July 4, 2024
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Snap enemy with navmesh to 90 degree angles
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2
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107
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June 2, 2024
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Gridmap Navmesh Missing Texture
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2
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78
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June 2, 2024
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Smarter Navmesh Pathfinding
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4
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104
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June 2, 2024
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Prevent agents from moving backward on a navigation mesh
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2
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121
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May 31, 2024
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NavigationMesh size issues
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3
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370
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May 28, 2024
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Central or individual processing for custom Astargrid navigation?
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0
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53
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May 27, 2024
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NavigationAgent2d is_target_reached is always returning false even when distance_to_target is 0
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2
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495
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May 24, 2024
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3D grid movement and movement in general
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0
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291
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May 21, 2024
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New TileMapLayers in 4.3 and AStarGrid2D
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4
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3024
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May 20, 2024
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Help with baking a navigation polygon please
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8
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633
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May 17, 2024
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How to update the navigation map?
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3
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739
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May 17, 2024
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Get_next_path_position() returns current position
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6
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636
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June 13, 2024
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