Godot Version
v4.6.2.stable.steam
Question
lights are smooth and filtered.. I like the old games with pre rendered textures on a lower resolution to be sharp like minecraft but the models be rendered in a crisp 4k..
in godot this creates a problem as I haven’t written any shaders.. and I would like 3d lights to not smoothly light UV’s, instead light the texture per pixel no smoothing or filtering
I don’t know how to explain it, online people only have the ps1 shader stuff, but I want to change the renderer to be more pretty with the type of models and textures I like to make, now it looks like I printed it on paper and made 3d glued paper structures..
there is still a lot of placeholder stuff as I’m getting it all working..
all the help would be appreciated
