How do I get a NavAgent2D to path across tiles AND scenes?

Godot Version

Godot Version 4.1.3

Question

How can I give a scene in a TileMap’s Scene Collection a navigation property that allows a NavigationAgent2D to cross both the nav tiles AND the scene?

I have a TileMap where the grass tiles are part of the TileSet and thus, have been given a navigation layer property (layer 0). I also have dirt scene tiles that have been loaded into the Scene Collection Source set in that same TileMap.

I’m trying to get my Enemy scenes (CharacterBody2D nodes with a child NavigationAgent2D node) to target and move toward the dirt scenes, but they can never cross the dirt as it has no navigation property.

Is there is any way to get these two to work together to allow the Enemy scene to traverse both?

Nevermind, I was able to solve this one after realizing I wasn’t utilizing the NavigationRegion2D node correctly.

It feels incredibly obvious in hindsight. For those stuck with the same issue; I had to give the dirt tile’s NavRegion2D node a shape by clicking to add vertices. Once the shape had been defined, it worked with my navigation tiles just fine.