a problem with my enemy script
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1
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120
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June 11, 2024
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How to make a combat map with set points?
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0
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100
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June 11, 2024
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Visible navigation debug option not working for manually created navmesh
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10
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810
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June 10, 2024
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How to make pathfinding paths vary
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4
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311
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July 9, 2024
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Loading in Scenes
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2
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74
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June 8, 2024
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How to make enemies follow a path in 2d?
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2
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628
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June 6, 2024
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Can anyone explain this Shapecasting behaviour?
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0
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111
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June 5, 2024
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Navigate a terrain mesh but not the water
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3
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147
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June 4, 2024
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Vehiclebody look_at is backwards
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4
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317
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June 4, 2024
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My NavAgent is stopping quitting before it reaches its end goal
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2
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250
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June 3, 2024
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NavigationAgent2d throws errors despite working
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4
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122
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June 3, 2024
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Navigation Baking creates the mesh, but agents don't work
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4
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402
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June 2, 2024
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Godot, terrible performance on NavigationAgent3D
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1
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1051
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June 1, 2024
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Some Character2D Nodes Lose Pathing When top_level = true
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6
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94
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May 31, 2024
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NavigationServer2D baking creates mesh, but agent can't find a path
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17
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631
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May 31, 2024
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Prevent agents from moving backward on a navigation mesh
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2
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198
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May 31, 2024
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Dynamically update NavigationRegion3D/NavigationMesh
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3
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774
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May 31, 2024
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NavigationMesh size issues
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3
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802
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May 28, 2024
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How to make hexagonal pathfinding?
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0
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134
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May 27, 2024
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Changing the way of moving using Navigation2D
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1
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58
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May 27, 2024
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NavigationAgent2d is_target_reached is always returning false even when distance_to_target is 0
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2
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594
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May 24, 2024
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Obstacles in pathfinding do not work
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8
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1763
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May 23, 2024
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3D grid movement and movement in general
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0
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401
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May 21, 2024
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How to make NavigationAgent2D to use a Warp Point to go faster
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9
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324
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May 18, 2024
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Help with baking a navigation polygon please
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8
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1182
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May 17, 2024
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Help with raycast2d position
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18
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1305
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June 16, 2024
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How can I lock the pathfinding to only move my agent on 45º or 90º?
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6
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210
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June 13, 2024
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How do I make pathfinding look more natural?
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2
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1274
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May 12, 2024
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NavigationAgent3d head-on collision avoidance
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1
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111
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May 3, 2024
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How to make NavigationAgent2D stop navigating? (4.2.2)
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4
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1625
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May 6, 2024
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