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How to make a FastNoiseLight have less light spots
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1
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12
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April 10, 2026
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Anyone got any ideas how to make a similar interface with Control nodes?
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5
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34
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April 10, 2026
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Godot AR making fake objects collide with real ones
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4
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63
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April 10, 2026
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HELP! My project.godot has been lost!
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10
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30
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April 10, 2026
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"The Embers Below" : A coop survival game about descending into an alien ecosystem!
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71
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396
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April 10, 2026
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Second type of enemy movement
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3
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49
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April 10, 2026
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Testing Android build, user experiencing crashing issues that I am not encountering - any ideas?
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2
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20
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April 10, 2026
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How can I access the scene tree dock/container/panel through GDScript?
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1
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13
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April 10, 2026
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GD Extension - CMake - Problems
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4
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35
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April 10, 2026
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2D Godot projects from courses out of box
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1
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23
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April 10, 2026
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Trying to make Rain World like platformer
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2
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28
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April 10, 2026
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How to make a UI-based Idle game?
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5
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196
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April 10, 2026
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How to make meshes self occlude with No Depth Test enabled?
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4
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26
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April 10, 2026
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Monkanics: A D-I-Why, Sci-fi arena shooter about crazy cyborg lab apes (Devblogs)
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64
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688
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April 10, 2026
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Different objects snapping differently to the grid
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0
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15
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April 10, 2026
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Demo Italia 1915-1918
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13
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115
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April 10, 2026
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Plugin looks different from scene view
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2
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22
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April 10, 2026
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Godot permissions 4.6.2
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1
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28
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April 10, 2026
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Animated tilesets issue
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1
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20
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April 10, 2026
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Animation Keyframe Scaling
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4
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25
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April 10, 2026
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Using multiple `.ttf` files of different font weights
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1
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10
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April 10, 2026
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Global variables
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3
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21284
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April 10, 2026
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How to get scrollbar to automatically scroll to bottom?
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19
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5339
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April 10, 2026
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Triplanar mapping in Visual Shader: How To?
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0
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11
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April 10, 2026
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PiN - A hand-drawn 2D Platformer [Wishlist/Try the demo on Steam!]
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241
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4169
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April 10, 2026
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my character is x axis resistant
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2
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33
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April 10, 2026
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Jump not working in 3D godot 4.6
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6
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66
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April 10, 2026
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2d nearest-neighbor scaling
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0
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13
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April 10, 2026
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[Tool] PixelSprite FX: Web-Based Sprite Suite with 3D-to-2D Rendering & 2D Animation Tools
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10
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74
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April 10, 2026
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How do I make the camera lock?
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17
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47
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April 10, 2026
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