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Very Specific Spatial Shader for Wireframe Edge Gradient
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10
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138
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July 13, 2026
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Black speckles when using DEPTH
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4
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249
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July 9, 2026
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Need help with 3D vision occlusion shader
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0
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37
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July 8, 2026
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Sending 3D Noise Texture to Compute Shader
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9
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517
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July 8, 2026
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Volumetric Fog glitches when looking to the sides (Godot 4.2.2)
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4
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111
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July 6, 2026
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Correct way to use blend mode multiply and alpha fading
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0
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49
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July 3, 2026
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Shadow sampling artifacts on decently far away object
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1
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55
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July 3, 2026
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Get_vertex_uv returns absurd values
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3
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435
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July 1, 2026
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Can't create shader cache folder
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2
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90
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June 30, 2026
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How to view the source code of BaseMaterial3D?
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4
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61
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June 30, 2026
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Applying Vertex Rotations Per Face in Voxel Chunk System
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3
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52
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July 25, 2026
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Modulating a specific color of Style Box Texture
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2
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61
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June 25, 2026
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How can I set surface material override through a shader?
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6
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112
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June 23, 2026
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Multicolored mask on AnimatedSprite2D Node?
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2
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51
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June 21, 2026
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Rendering to intermediate buffers in shaders
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3
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1458
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June 21, 2026
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Constant texture pixel size in world space
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0
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55
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June 21, 2026
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Custom draw call with different shaders for each texture
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2
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91
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June 18, 2026
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Need help creating a fog of war effect
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1
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111
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June 18, 2026
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How can I access the unlit scene in either GDShaders or Compositor for PostProcess effects?
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33
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837
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June 18, 2026
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Any way to use clipping planes wgen rendering a scene?
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11
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186
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June 16, 2026
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Sorting 2D shadows
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1
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55
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June 16, 2026
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screen reading shader
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1
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69
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June 16, 2026
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How to access SubViewport in Compositor?
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18
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298
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July 16, 2026
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"Crushed blacks" in custom lighting shader
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10
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94
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June 15, 2026
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How to achieve a dynamic low-poly to high-poly transition/blend shader
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13
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186
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June 15, 2026
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How to achieve a black rectangle that covers the entire world except for certain rectangular areas?
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8
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116
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June 14, 2026
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Changing between alpha channel using if statement
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12
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212
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July 11, 2026
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Help with procedural planets
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2
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149
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June 10, 2026
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GPUParticles3D using a ShaderMaterial for draw_pass_1 material not working?
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5
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75
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July 10, 2026
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LightmapGI bounds dont extend far enough
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10
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106
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June 10, 2026
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