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How can I make unlit parts of objects less dark?
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1
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33
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February 15, 2026
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LightProbe , WorldEnvironment, DirectionalLight
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3
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43
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February 15, 2026
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Camera panning with character
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3
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39
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February 12, 2026
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Help with implementing a good looking lighting engine (2D)
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1
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41
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February 12, 2026
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Accessing a screen texture from a SubViewport
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16
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146
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February 11, 2026
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Frame accumulation effect?
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12
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149
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March 13, 2026
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Vertical gradient
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19
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121
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February 11, 2026
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How does Stencil Outline work and is it efficient on mobile GPUs?
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0
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81
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February 11, 2026
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How to permanently disable detect 3D?
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3
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50
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March 11, 2026
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How do you flip everything within a camera accross the y axis?
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3
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50
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February 9, 2026
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Import PNG as FORMAT_LA8
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4
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45
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February 8, 2026
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Screen Space Shadows
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4
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1589
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February 7, 2026
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Simple Shader to Change Color
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9
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127
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February 4, 2026
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Prerendered backgrounds with baked depth textures
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8
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112
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February 4, 2026
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Please Help with Water Shader 4.6 Refraction and SSR issues (will release shader when done)
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2
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136
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February 3, 2026
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[compute shader] how to pass an array of buffers to a compute shader?
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14
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64
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February 1, 2026
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Overlaying output from one Camera3D ontop of another
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6
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96
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January 31, 2026
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Subject: Workaround: Scaling GPUParticles2D using a CanvasLayer
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2
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40
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January 29, 2026
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Graphical effects: relativistic light bending
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1
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58
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January 29, 2026
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Compute Shader binding issue
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8
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90
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January 28, 2026
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Godot 4: Is it possible to set a custom principal point (off-center projection) for Camera3D?
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3
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60
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January 28, 2026
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Transfering data calculated in fragment() to light()
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2
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25
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January 27, 2026
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Light the tiles not darken them? 2D TileSet lighting, shadows and occlusion question
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0
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40
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January 27, 2026
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How do you "scale" camera view to make giant/tiny things look "normal" in 3D?
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7
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110
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January 26, 2026
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UV inside Vertex function not matching Fragment function
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6
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37
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February 25, 2026
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UV's normal in editor but tiny during runtime
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4
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62
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January 26, 2026
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Assign a custom canvas_item shader as default to all create Sprite2D and AnimatedSprite2D
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3
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25
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January 26, 2026
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Help with Top-Down 2D Tilemap Masking w/ Y-Sorting
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4
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128
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January 26, 2026
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MToonShader with dither fade turns black instead of transparent, works only if initial uniform is 0 (reupload due pending topic)
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0
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18
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January 26, 2026
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MToonShader with dither fade turns black instead of transparent (works only if initial uniform is 0)
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2
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17
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January 26, 2026
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