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Shader improvement feedback
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5
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104
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July 21, 2026
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Sharp color transients, any solutions?
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2
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66
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July 19, 2026
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Grass MultiMesh not duplicating properly
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6
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62
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August 17, 2026
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Grass interaction with player position instead of object
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16
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129
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August 16, 2026
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Grass won't interact with object
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7
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79
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July 17, 2026
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Write to Depth Texture in Compositor Effects
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6
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164
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July 17, 2026
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Very Specific Spatial Shader for Wireframe Edge Gradient
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10
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145
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July 13, 2026
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Black speckles when using DEPTH
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4
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250
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July 9, 2026
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Need help with 3D vision occlusion shader
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0
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39
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July 8, 2026
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Sending 3D Noise Texture to Compute Shader
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9
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525
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July 8, 2026
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Volumetric Fog glitches when looking to the sides (Godot 4.2.2)
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4
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118
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July 6, 2026
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Correct way to use blend mode multiply and alpha fading
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0
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58
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July 3, 2026
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Shadow sampling artifacts on decently far away object
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1
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57
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July 3, 2026
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Get_vertex_uv returns absurd values
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3
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437
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July 1, 2026
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Can't create shader cache folder
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2
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95
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June 30, 2026
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How to view the source code of BaseMaterial3D?
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4
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64
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June 30, 2026
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Applying Vertex Rotations Per Face in Voxel Chunk System
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3
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54
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July 25, 2026
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Modulating a specific color of Style Box Texture
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2
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62
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June 25, 2026
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How can I set surface material override through a shader?
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6
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121
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June 23, 2026
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Multicolored mask on AnimatedSprite2D Node?
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2
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53
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June 21, 2026
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Rendering to intermediate buffers in shaders
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3
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1481
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June 21, 2026
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Constant texture pixel size in world space
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0
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59
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June 21, 2026
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Custom draw call with different shaders for each texture
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2
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110
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June 18, 2026
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Need help creating a fog of war effect
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1
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125
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June 18, 2026
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How can I access the unlit scene in either GDShaders or Compositor for PostProcess effects?
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33
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860
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June 18, 2026
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Any way to use clipping planes wgen rendering a scene?
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11
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206
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June 16, 2026
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Sorting 2D shadows
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1
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60
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June 16, 2026
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screen reading shader
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1
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73
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June 16, 2026
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How to access SubViewport in Compositor?
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18
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308
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July 16, 2026
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"Crushed blacks" in custom lighting shader
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10
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100
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June 15, 2026
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