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The function is using previous arguments (not intentional!)
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11
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32
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April 8, 2026
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How to detect the specific pixel in a sprite3d that was clicked
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2
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20
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April 8, 2026
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Sprite Moving Animation Issue
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3
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30
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April 8, 2026
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Trouble unloading scenes
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2
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32
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April 8, 2026
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How to change the size and position of a texture in code
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2
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33
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April 8, 2026
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Problem about colleting items
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8
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79
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April 8, 2026
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Incorrect (shifted) values in loaded resources
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2
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38
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April 8, 2026
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Question about Tilemaps and Lighting
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2
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30
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April 8, 2026
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Got the error:Invalid access to property or key 'flame' on a base object and idk how to fix it
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1
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25
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April 8, 2026
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On Area Entered not printing?
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8
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25
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April 8, 2026
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Text Scene Switching
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2
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29
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April 8, 2026
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How to rotate bones via script in 3d - Quaternion conversions and blender to godot axis conversions
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9
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50
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April 7, 2026
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Help with upgrading my game's version
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1
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30
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April 7, 2026
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How to get a specific node from an Array without name or reference?
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3
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41
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April 7, 2026
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Invalid assignment of 'x'
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2
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27
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April 7, 2026
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Queue_free timing help
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4
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43
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April 7, 2026
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Godot Business Use - Assembly Language Testing - Something Different
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10
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105
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April 7, 2026
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Help on changing scenes
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2
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32
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April 7, 2026
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Menu UI + camera settings problem
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4
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30
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April 7, 2026
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FileAccess not creating nor opening file
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2
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20
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April 7, 2026
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I wrote a full-fledged programming language in GDScript!
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34
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346
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April 7, 2026
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How do you get object scenes to truly be separate when instantiating and coding them?
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5
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59
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April 7, 2026
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Main Menu Scripts Not Loading
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2
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22
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April 7, 2026
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Is there any way to specify class as the value of a variable in the editor?
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4
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29
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April 7, 2026
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How to set the position of a rigidbody2d using a signal
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25
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93
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April 7, 2026
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Catlike Coding's True Top-Down 2D Tutorial Series
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27
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8762
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April 7, 2026
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After 50 clicks, the clicker in Godot starts to lag
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3
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37
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April 7, 2026
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how to make character2d follow perimiter of walls in gd.
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1
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11
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April 7, 2026
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@tool not working anymore in Godot 4.6?
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4
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81
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April 7, 2026
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Moving an object by analyzing the mouse's movements
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2
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351
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April 7, 2026
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