|
Linux build inputs break on Steam Deck (but Windows builds work on Steam Deck)
|
|
3
|
78
|
June 6, 2026
|
|
List resources as options in dropdown in inspector for exported variable
|
|
2
|
49
|
May 28, 2026
|
|
Sound plays on Linux export, but silent on Windows export?
|
|
2
|
43
|
May 26, 2026
|
|
(some) export variables not present in exported game build
|
|
1
|
37
|
May 25, 2026
|
|
enable see through background on web export? (desktop works!)
|
|
4
|
54
|
May 24, 2026
|
|
Guides / Docs / API for Export Template creation (for a new platform)
|
|
3
|
57
|
May 23, 2026
|
|
Compiled templates recognised in Template Manager but not in the Editor
|
|
3
|
49
|
May 23, 2026
|
|
Why can I not export an enum with a class_name?
|
|
4
|
78
|
May 11, 2026
|
|
Godot 4.6.2 + Xcode 26.4: physical iOS device launch fails
|
|
0
|
27
|
May 8, 2026
|
|
How to export to iOS without an Apple Team ID for local testing
|
|
3
|
65
|
April 29, 2026
|
|
Export Errors - Need Help Resolving
|
|
5
|
332
|
April 27, 2026
|
|
Can i move my export configuration file?
|
|
10
|
92
|
April 24, 2026
|
|
Export Issues & Unsure of Source
|
|
5
|
62
|
April 19, 2026
|
|
Problem with android export
|
|
2
|
95
|
April 4, 2026
|
|
IOS Export - XCODE Giving an error 'MetalFX Framework not found', build keeps failing
|
|
10
|
971
|
April 3, 2026
|
|
Best practices for a project suposed to run on the web but containing plenty of photo image textures
|
|
2
|
61
|
March 30, 2026
|
|
Error: "No loader found for resource" for files in the "export non-resource files/folders" option
|
|
4
|
105
|
April 26, 2026
|
|
Web export with minimal custom.py causes self.crossOriginIsolated error on self signed https
|
|
1
|
38
|
March 26, 2026
|
|
Web export with cutstom.py gives cross origin errors on self signed certificates
|
|
0
|
17
|
March 26, 2026
|
|
How to export Android build ? Please, help me
|
|
4
|
181
|
March 25, 2026
|
|
Multiple independent dll Exports (C#)
|
|
3
|
878
|
March 21, 2026
|
|
Autoload fails to compile, only on GitHub Actions ubuntu?
|
|
3
|
222
|
March 19, 2026
|
|
[C#] .NET DLLs too Large after Export
|
|
13
|
126
|
March 4, 2026
|
|
Export to current aOS Project (.pck) error in 4.6. (in 4.5.1, it works well)
|
|
3
|
123
|
March 3, 2026
|
|
Issue with black screen after export
|
|
0
|
34
|
February 25, 2026
|
|
Scene doesn't load in exported build, but loads fine from within Godot
|
|
6
|
534
|
February 25, 2026
|
|
Inconsistent exports
|
|
0
|
54
|
February 19, 2026
|
|
Cannot open Export file for my first game
|
|
16
|
109
|
February 18, 2026
|
|
Exported Arrays Get Forgotten
|
|
0
|
19
|
February 16, 2026
|
|
Help with this thing I'm working on
|
|
3
|
54
|
February 16, 2026
|