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FORUM FIGHTER - A Game about pitting your favorite characters in a 2D arena
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22
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133
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May 27, 2026
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Why d o my 2D graphics and fonts look so awful?
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21
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60
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May 27, 2026
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Ghost collision for area 2d?
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11
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21
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May 27, 2026
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How do I implement top down conveyor belts?
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1
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31
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May 27, 2026
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Array erase() not erasing
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12
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44
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May 27, 2026
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How to paticle & flip_h PLS help!
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3
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24
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May 27, 2026
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I need help with line2d
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4
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62
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May 27, 2026
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Light Banding with Canvas Modulate
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7
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24
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May 27, 2026
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AnimatedSprite, AnimationPlayer, AnimationTree... How to know which one I should use?
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4
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39
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May 27, 2026
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Tilemap Texture Overlay Issue + Parallax2D
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0
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17
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May 27, 2026
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Texturerect not working as it should
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1
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34
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May 27, 2026
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Scrollcontainer not allowing interaction with other nodes
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4
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34
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May 27, 2026
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WOMBO! A deckbuilding horde survivor with roguelike elements
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307
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4148
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May 27, 2026
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My multiplayer spawning system doesn't work (Read the description, please)
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0
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26
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May 27, 2026
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max and minium rotation
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3
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50
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May 27, 2026
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Having difficult time creating semi circular texture progress
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5
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42
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May 26, 2026
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Rapier move_and_slide returning an error?
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3
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70
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May 26, 2026
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I have an animation error affecting only one of my animations. (GODOT 3)
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4
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27
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May 26, 2026
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Looking for help with the general approach of a jam project
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7
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74
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May 26, 2026
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Horrible framedrops, maybe caused by RigidBody2Ds or physics
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1
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36
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May 26, 2026
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Struggling to animate sprite properly.
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8
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72
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May 26, 2026
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Cluiche Disli: A dice rolling roguelike
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24
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329
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May 26, 2026
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Retro JRPG: Logisnesia, Devblog Thingy
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41
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519
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May 25, 2026
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Help with my enemy script
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2
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40
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May 25, 2026
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I need a teacher who can teach/help me with GDScript
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1
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43
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May 25, 2026
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How do I play oneshot animations in Godot.NET?
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0
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24
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May 25, 2026
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Tactical Strategy Game - Anomaly Grid
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8
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149
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May 25, 2026
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"Chromatic Crisis" - Looking for feedback! Solo Metroidvania
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29
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400
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May 25, 2026
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2D rig with jiggle elements has them bounce around when opening another scene it is transformed in (position). How to prevent?
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0
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20
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May 25, 2026
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Any good way to make mouse passtrough?
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9
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92
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May 25, 2026
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