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String function error: Not all code paths return a value
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3
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25
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June 3, 2026
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Godot 2D Cutout/Skeletal Animation Tutorial requested
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0
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33
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June 1, 2026
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OpenVAT for Godot - Animated MultiMeshInstance3D using Vertex Animation Textures
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5
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54
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May 31, 2026
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AnimatedSprite, AnimationPlayer, AnimationTree... How to know which one I should use?
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4
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54
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May 27, 2026
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2D rig with jiggle elements has them bounce around when opening another scene it is transformed in (position). How to prevent?
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0
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27
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May 25, 2026
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The warnings and dialogs about editing imported animations are not actionable.
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0
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28
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May 24, 2026
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Struggling to use Key Frames AND multiple .png Sprite Sheets at the same time...
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4
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73
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May 22, 2026
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Export Modifier from Blender to Godot doesn't work properly
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2
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45
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May 22, 2026
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Model bones will not animate in engine
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3
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37
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May 18, 2026
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This is just GlobalTween Update
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1
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48
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May 17, 2026
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About programming the animation for a FNAF fangame title screen (and make an alternative version of it)
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7
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64
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May 17, 2026
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Looking for a Godot Coder for PGMA 2026
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14
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209
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May 13, 2026
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Animation in blender looks good, in godot meh
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3
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67
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May 12, 2026
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Godot GlobalTweens
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17
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130
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May 12, 2026
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How can I "step" through an animation's keys with AnimationPlayer?
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23
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110
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May 7, 2026
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Safe to remove glb after importing and save it as a resource?
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6
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56
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May 5, 2026
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How to create an endlessly looping animation when called from another AnimationPlayer?
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2
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56
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May 3, 2026
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Best way to categorize player 2D animations?
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3
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31
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April 30, 2026
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Imported animation not respecting interpolation modes
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7
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88
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April 28, 2026
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Unable to declare animation tree
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4
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48
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May 26, 2026
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After animation retargeting, idle pose/reference pose is replaced with T-pose
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5
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53
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April 20, 2026
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AnimationPlayer method track stops calling after owner reparented.
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2
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45
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April 20, 2026
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Enemy looping animation instead of dying
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6
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56
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April 19, 2026
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Animation is getting stuck in the first frame after spamming the input really fast
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1
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29
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April 19, 2026
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Examples of this kind of games?
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23
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454
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April 17, 2026
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Animating ui size/position breaks the scaling
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4
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54
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May 14, 2026
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Transition from walking to running
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1
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46
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April 14, 2026
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Animated tilesets issue
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4
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57
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April 13, 2026
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Attack Animation issue
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10
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62
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April 9, 2026
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Root motion based velocity causing double dipping
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3
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122
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April 7, 2026
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