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Is it possible for LightmapGI to bake light onto RenderingServer instances?
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11
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94
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September 7, 2026
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MultiMesh vs RenderingServer MeshInstances for an extremely high number of instances
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4
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132
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August 24, 2026
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Deblocking filter to improve Ogg Theora video compression quality?
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0
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35
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August 19, 2026
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How can I make one part of a model render in front of the rest of the same model?
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2
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62
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August 17, 2026
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Incorrect resolution on first load after 4.6 update
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4
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483
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August 12, 2026
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Weird shadow behavior
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2
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81
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August 8, 2026
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Best approach for rendering a procedurally generated forest with thousands of trees in Godot 4.7?
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3
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210
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July 17, 2026
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Recursive world rendering
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4
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124
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July 16, 2026
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Clayform Sculpting App
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3
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222
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July 10, 2026
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3D model shadow issue: How to have eyeballs socketed with proper cast shadows from the lids
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10
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154
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July 9, 2026
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Mysterious broken 2D polygons with Forward+ renderer _only on some monitors_
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16
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134
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July 25, 2026
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Unexpected performance hit on "cull directionallight3D"
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1
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52
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June 14, 2026
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Do lights trigger culled draw calls?
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5
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126
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May 25, 2026
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Profiler total Frame Time extremly high on blank screen
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5
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134
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May 22, 2026
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Default lighting in Mobile and Compatibility
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6
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225
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May 13, 2026
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Multimesh via RenderingServer not showing mesh's material
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8
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161
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May 11, 2026
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Control visibility of large groups of MultimeshInstance3D managed with RenderingServer
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5
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115
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May 11, 2026
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Is there an easy way to achieve layer mask effect like in Photoshop
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4
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132
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May 8, 2026
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Pixelated UI icons when scaling down in Godot 4
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2
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195
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May 1, 2026
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What Happens When Large Values Are X and Y Coordinates of Points in a Line2D
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3
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56
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April 23, 2026
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Vulkan rendering - black stripes that flash ( Forward+/Mobile )
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0
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63
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April 19, 2026
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How can I render my 3D car correctly?
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2
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80
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April 17, 2026
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Why is vulkan slowing down on android?
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2
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86
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April 12, 2026
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A roughness value caused reflection issue that need help with
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0
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46
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April 8, 2026
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Path tracing fork's future?
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54
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1772
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April 3, 2026
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Accessing Godot OpenGL/Vulkan context in C# to use for GPU accellerated 2d rendering in SkiaSharp
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15
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317
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April 3, 2026
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For Cel Shader: Issue dividing ATTENUATION value into floored values so it's effects too are Cel shaded
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4
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204
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March 26, 2026
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Texture distorts when viewing from a distance
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6
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193
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March 21, 2026
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3D Mesh Deformation
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3
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1086
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March 19, 2026
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How to prevent ground mesh from clipping particles?
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2
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94
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March 16, 2026
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