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Weird shadow behavior
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2
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50
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August 8, 2026
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Best approach for rendering a procedurally generated forest with thousands of trees in Godot 4.7?
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3
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120
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July 17, 2026
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Recursive world rendering
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4
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115
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July 16, 2026
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Clayform Sculpting App
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3
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186
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July 10, 2026
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3D model shadow issue: How to have eyeballs socketed with proper cast shadows from the lids
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10
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142
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July 9, 2026
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Mysterious broken 2D polygons with Forward+ renderer _only on some monitors_
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16
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121
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July 25, 2026
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Unexpected performance hit on "cull directionallight3D"
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1
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45
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June 14, 2026
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Do lights trigger culled draw calls?
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5
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107
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May 25, 2026
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Profiler total Frame Time extremly high on blank screen
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5
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107
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May 22, 2026
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Default lighting in Mobile and Compatibility
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6
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189
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May 13, 2026
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Multimesh via RenderingServer not showing mesh's material
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8
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134
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May 11, 2026
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Control visibility of large groups of MultimeshInstance3D managed with RenderingServer
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5
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102
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May 11, 2026
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Is there an easy way to achieve layer mask effect like in Photoshop
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4
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106
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May 8, 2026
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Pixelated UI icons when scaling down in Godot 4
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2
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163
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May 1, 2026
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What Happens When Large Values Are X and Y Coordinates of Points in a Line2D
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3
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40
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April 23, 2026
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Vulkan rendering - black stripes that flash ( Forward+/Mobile )
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0
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54
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April 19, 2026
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How can I render my 3D car correctly?
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2
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72
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April 17, 2026
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Why is vulkan slowing down on android?
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2
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78
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April 12, 2026
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A roughness value caused reflection issue that need help with
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0
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43
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April 8, 2026
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Path tracing fork's future?
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54
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1504
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April 3, 2026
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Accessing Godot OpenGL/Vulkan context in C# to use for GPU accellerated 2d rendering in SkiaSharp
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15
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260
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April 3, 2026
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For Cel Shader: Issue dividing ATTENUATION value into floored values so it's effects too are Cel shaded
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4
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178
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March 26, 2026
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Texture distorts when viewing from a distance
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6
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154
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March 21, 2026
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3D Mesh Deformation
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3
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1023
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March 19, 2026
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How to prevent ground mesh from clipping particles?
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2
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77
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March 16, 2026
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Rendering-device .sync() freezes main thread
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27
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252
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March 10, 2026
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How to get world-space position in canvas_item shader?
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1
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205
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March 5, 2026
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RenderingDevice.create_local_rendering_device() crashes the game for 1 (or more) players
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9
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170
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March 4, 2026
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Best way to set up an input and output texture for CompositorEffect?
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1
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158
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February 28, 2026
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2nd year Using the Godot Engine
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5
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250
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February 27, 2026
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